3R VR Based Learning

VR Based Learning

Blink Creative inaugurates the first Virtual Reality Based eLearning platform in India. Providing various platforms to enhance the learning effects of Virtual Reality. This attracts considerable attention in dyslexia training, dyslexia learning and traditional education system. Our VR based learning empowers the user to bring all the disciplinary resources for dyslexia training and dyslexia programs under a common shield. VR based multimedia has succeeded in training and education with great potential.

E-learning for Dyslexic Students
Though our traditional educational system has not changed over the years. The procedures to educate the students has been improved with the advancement in the various field. One such result is online based learning (web or app-based learning for students).

Studies show that every school has dyslexia students – who have difficulty learning. We at Blink Creative lab want every student to stay ahead in the race of learning so that no student is left behind. Hence, we moved forward in learning and launching Virtual Reality Based learning experience. We do provide Online Resources for Dyslexic Students.

Why Virtual Reality in Education?
Research states that 90% of what we see is retained when compared to hearing and reading. This factor “seeing and retaining concept” is been missed throughout the years as we are more into textbooks.

Students never get the whole information while reading the textbooks when compared to real-time applications. Here Virtual Reality can play a paramount role in education. This improved technology engages students in an interactive way with more fun loaded in learning and enhances retention.

Perks of VR based learning
Safe Real-Time Learning Experience for Dyslexia Students: Virtual Reality Stimulator enables dyslexia students to learn the basics themselves through real-world learning without endangering other property and themselves. Provides a safer environment to gain basic or advanced skills for learning disabled students.
Virtual Stages Motivates Inventive Learning: The technology involved in VR based learning widens the creative ability of the dyslexia students, which softens the limits of the customary education system. The dyslexia training through VR techniques complies with the rules of the present technology for the Support of Dyslexics learning purpose.
Real Learning Experience: A human can retain 20% of what they can hear, 30% of what they see, and 90% of what they reenact. VR based learning offers natural investigation. Through this intuitive learning Support for Dyslexics & Web Resources, dyslexia intervention program can strike the 90% of increased learning rate.
Ability to Engage and Focus: Proper attention and focus on the learning material fetch good results. While studying through textbooks the students get distracted. But when gaming, kids never distracted and they are completely into it. Hence we are more likely to concentrate with immersive Virtual Reality dyslexia teaching resources and dyslexia teaching strategies ignoring 2D material or plain boring content.
Eye-Hand Coordination: Through eye and hand coordination games, VR improves the coordination between eye and hands, which is a vital developmental milestone for the students. Reduce the effects of learning disabilities on students through innovative techniques.

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